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Backyard monsters damage protection
Backyard monsters damage protection













Use Time: 0.80 sec Requires Level 24 Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. , Infernal Cry Infernal Cry Warcry, AoE, Duration, Fire, Attack, Melee Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Buff grants 0.75% increased Cold Damage 0.5% increased Area of Effect Buff grants 0.5% chance to Freeze Adds (4-38) to (5-56) Cold Damage to SpellsĪdds (4-38) to (5-56) Cold Damage to Attacksĭamage cannot be Reflected Place into an item socket of the right colour to gain this skill. This damage is not affected by modifiers to spell damage.

backyard monsters damage protection

If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. Skills that ignore reflection are Herald of Ice Herald of Ice Spell, AoE, Cold, HeraldĮffectiveness of Added Damage: 80% Requires Level 16 Grants a buff adding cold damage to spells and attacks. Certain skills are explicitly stated to ignore reflection.Damage dealt by a player's totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player.All damage over time effects cannot be reflected.Consequently, reflected attack damage with the hits can't be evaded modifier cannot be evaded by the player.If the reflected damage is attack damage, it can be evaded.

backyard monsters damage protection

(8-13)% less Physical Damage taken from Hitsīuff grants Immunity to Freeze Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Skill Effect Duration 1% chance to Freeze Enemies for 350 ms when Hit 0.05% less Physical Damage taken from HitsĠ.05% less Fire Damage taken from Hits Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% You drop chilled ground while moving, and take less Fire and Physical damage while stationary. Modifiers to damage taken, such as Fortify and Arctic Armour Arctic Armour Spell, Duration, ColdĬast Time: Instant Requires Level 16 Conjures an icy barrier that chills enemies when they hit you.For instance if a player with 75% lightning resistance deals 100 lightning damage to a monster with 20% elemental damage reflection, the player will only take 5 of the reflected 20 lightning damage. Reflected damage is reduced by the attacker's armour and resistances.Block chance reduction will lower the characters block chance as well. Reflected attacks can be blocked and dodged, and reflected spells can be blocked if the player has spell block or spell dodge.Hit a target -> Leech -> Receive reflected damage Reflect mitigation Leech is processed before reflect damage.

backyard monsters damage protection

if a creature hits with a spell, the reflected damage is a spell damage. A source of reflected damage is always the same as a source of damage dealt to a target, e.g. Damage over time doesn't hit and, therefore, can't be reflected. Like any other damage, reflected damage has a damage source, or, to be more precise, one of three sources – attack, spell or secondary. Reflected hit, however, is able to yield a flask charge if the Flagellant's prefix is present there. Īlthough reflected damage hits, it intentionally doesn't trigger most on/when hit effects and, accordingly, cannot cause status ailments, stun, critical strikes and other similar effects that require a hit. The offensive stats of a creature can affect whether it takes reflected damage ( accuracy, block chance reduction, etc.), but cannot affect the amount of damage dealt ( critical strikes, penetration, ignoring resistance, damage modifiers, etc). Reflect cares about the damage taken after mitigation, not the amount of life removed.















Backyard monsters damage protection